INI Settings Generator

GaussRifleDMGMultiplier=
//Multiplies the Weapon Base Damage
GaussRifleTranqDMGMultiplier=
//Multiplies the Weapon Base Damage for Tranq Ammo
GaussRifleTorperTyp=
//Selects the Torpor Multiplier: 0 = 1000, 1 = 10, 2= 700, 3=10000. The final torpor is DMGMultiplier * Torpor Multiplier.
GaussRifleChargeTime=
//Sets the charge time for shooting the Gauss Rifle
GaussRifleBaseDmg=
//Sets the Weapon Base Damage (direct)
GaussRifleBaseDmgTranq=
//Sets the Weapon Base Damage Tranq (direct)
ObsidianSwordDMGMultiplier=
//Multiplies the Weapon Base Damage
SFR100TdmgMultiplier=
//Multiplies the Weapon Base Damage
V83ShotgunDMGMultiplier=
//Multiplies the Base DMG
V83ShotgunBaseDMG=
//Sets Weapon Base DMG
BehemothWallHealthMultiplier=
//Change the structures health with this multiplier
EnablePickupWhenDamaged=
//Allow picking up the structures when damaged
PickUpDisabled=
//Disable picking up structures
BehemothGateADuration=
//Override open/close duration for Gate
BehemothGateAHealthMultiplier=
//Change the structures health with this multiplier
DisableGateSound=
//Disable Gate Warning Sounds globally
DisableDoorDurationSettings=
//Disable ingame gate duration settings
DisableBiomeDetail=
//Disable the weathering effect on structures
BehemothGateBDuration=
//Override open/close duration for Gate
BehemothGateBHealthMultiplier=
//Change the structures health with this multiplier
BehemothCornerHealthMultiplier=
//Change the structures health with this multiplier
BehemothStairsHealthMultiplier=
//Change the structures health with this multiplier
BehemothWallXPartHealthMultiplier=
//Change the structures health with this multiplier
BehemothFoundationHealthMultiplier=
//Change the structures health with this multiplier
ConcreteDefenceGateHealthMultiplier=
//Change the structures health with this multiplier
ConcreteDefenceGateDuration=
//Override the open/close duration of the gate
ConcreteCeilingHealthMultiplier=
//Change the structures health with this multiplier
ConcreteDefenceWallHealthMultiplier=
//Change the structures health with this multiplier
ConcreteDefenceCornerHealthMultiplier=
//Change the structures health with this multiplier
ConcreteDefenceWallXPartHealthMultiplier=
//Change the structures health with this multiplier
ConcreteWallHealthMultiplier=
//Change the structures health with this multiplier
TowerHealthMultiplier=
//Change the structures health with this multiplier