Update 6.4 is out now!
08, DecNew Weapon Attachment and Skin system(supported by all weapons in MRRadToolsINC):
- Mount and toggle multiple attachments per weapon
- Weapon and attachments can be skinned individually
- Switch fire modes(on weapons that support it)
- Custom UI elements to manage attachments, skins, ammo and view your weapon stats
- Attachments: Silencer, Holo Sight, Laser, Flashlight, SFR-100T Scope(2x), SFR-100T Flash/Laser Combo, GAUSS Scope(8x), V83 Shotgun Stock
- Almost all attachment with multiple skin variants
- SFR-100T supports: SFR-100T Scope(2x), Silencer, SFR-100T Flash/Laser Combo
- GAUSS supports: Holo Sight, GAUSS Scope(8x)
- Added additional GAUSS skin
- Keybinds:
- Press N(ToggleAttachment Key): Open Attachment UI
- Press G: Change Attachment state
- Hold G + MouseWheel Up/Down: Select Attachment to toggle
- Press NUM+(Defecate Key): Change Fire Mode
IMPORTANT: The "old" versions of the weapons and attachments are still present. You can exchange them for the new version in our Smithy or High-Tech Smithy!
New Weapon: V83 Shotgun
- Automatic high-power shotgun
- Shot and Shock Ammo
- Support for Silencer, Flashlight, Laser, Holo Sight and Stock(Reduce spread and recoil) Attachment
- Comes with multiple skin variants
Gates:
- Auto Open Feature: Opens and Closes automatically for tribemembers if enabled
-
Ingame(Radial Menu) and INI Settings to set open/close duration for the gates:
[MRRadToolsINCsettings] DisableDoorDurationSettings=false // true disables ingame door settings and enables duration overrides below BehemothGateADuration=8 // Behemoth Gate A open/close duration override BehemothGateBDuration=10 // Behemoth Gate B open/close duration override ConcreteDefenceGateDuration=6 // Concrete Defense Gate open/close duration override
Flashbang now has effect on dinos depending on intensity: drop the current rider and flee for a short duration
New SFR-100T Sounds
New GAUSS Sounds
Added SFR-100T Shell Casing FX
Gauss Charge Meter
Small modsize optimizations
If you notice any bugs/issues please report on Steam or through the new Feedback/Bugs Form!